Adventure chronicle games
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Most newer books are in the original electronic format. Both download and print editions of such books should be high quality. Here is a sample of a page from a watermarked title:. File Last Updated:. Publisher Average Rating. See All Reviews. See all titles The first fairies used the Print Stones Machine to create the first volumes of fairy knowledge and history. These volumes were overseen by the Dream Librarian, who has later editions of the same volumes deep in the bowels of the Dream Library.
New works and observations are created constantly. Many years after the creation of the fairies there was another spectacular astrological event.
Three stars aligned in the heavens and then fell from the sky. The fairies took that as a sign that it was time to leave the Ancients' Place and spread out all over the world to run the realm in the ways they had determined. That was when some fairies assumed control over the dreams of mortals. With their sudden exodus, they left behind many structures that now help others understand the Way of the Ancient Fairies. Finally, after seeing a sign from the heavens, the fairies left the Ancients' Place.
They still return to meditate upon their fairy origins. No mortals may enter this sacred place. Any who do enter cannot be allowed to leave, lest they divulge fairy information or history. Fairies have inbred for centuries, due to their system of arranged marriages.
Few have gone out into the mortal world to live as mortals, and those who have are generally shunned. Once they infiltrated the Mortal World, fairies put their hands into everything. Their specialties and assigned duties were to watch over natural forces, such as wind and fire, tides and growth, and all matters plant-related.
Initially, they did just that under the Fairy Lord's guidance and watchful eye. The Dream Librarian documented those natural events. The Fairy Lord once embarked on one of his usual quests, in one of his many disguises, during which he routinely checked on fairy functions and took care of problems within the realm. After paying a visit to the Fairies of the Deep, he vanished.
For a long time, the Dream Librarian admitted to no one that the Fairy Lord was missing. She filled in diligently, making decisions, mediating disputes, and continuing to chronicle all fairy matters.
But the tasks are too great, even for a fairy as learned as she. Deep down, she believes the Fairy Lord is gone, and that she must find a replacement desperately. None of the existing fairies can become Fairy Lord. Their baggage is too great, their scope too limited. The Dream Librarian seeks someone with roots similar to those of the original Fairy Lord, who began as a mortal and became a fairy. Meanwhile, Lilith, the Fairy Queen of Dreams, took advantage of Fairy Lord's disappearance by capturing a fairy named Fidget and putting the mortals of Wish under a dream spell.
Dream Chronicles , Dream Chronicles 2: The Eternal Maze and Dream Chronicles: The Chosen Child belong to the first trilogy of the series named Faye's Journey , telling the story of a mortal woman named Faye, who is the only one to be able to wake up from a dream spell and embarks on many long-lasting dangerous quests to save her husband as well as her daughter.
Lilith, the Fairy Queen of Dreams, casts a sleep spell upon the entire Wish town, making every mortal fall into a magic sleep. She also abducts a fairy named Fidget living there. However, before his abduction, Fidget, using his remaining power, removes the sleep spell from Faye - his wife and the heroine - and leaves a path for her to follow in his diary.
Waking up from the dream, Faye can't believe that those things that have happened in her dreams really happen in reality. No one besides her, even if yes, they're sleeping sound. Along with facing many obstacles arranged by Lilith as she wants to prevent anyone from ruining her sound-to-be-perfect plans, Faye starts to discover her in-law family's secret: They are all fairies. She also discovers that all marriages are arranged in the Fairy Realm, and the concept of love was unknown until his parents Aeval and Tangle as fairies fell in love.
Fidget was to marry Lilith, but his parents chose to raise him in the mortal world, so he, too, could marry for love. Lilith believes that her marriage to Fidget will strengthen her powers as the Fairy Queen of Dreams. But since Fidget married Faye, Lilith has started hatching an evil plan to make sure that Fidget is only for her own. Even being so confused, Faye has to believe what her husband has said as she discovers a human-talking carnivorous plant named Herbert; according to Fidget, is his mother's best friend.
Leaving the comfort of in-law's family and her hometown Village of Wish, Faye ventures outside on the lonely quest to save her husband but she quickly gets lost when moon rises. Luckily, a sign shows her directly to Lilith's mansion, where Faye thinks Lilith is keeping her husband. She finally finds and reunites with Fidget momentarily. Unfortunately, as Lilith appears, she separates the couple the second time, brings Fidget with her and casts another sleep spell upon Faye.
Lilith, having abducted Fidget again, sends Faye to a forgotten fairy prison where no mortal has ever escaped from. Waking up from Lilith's dream spell again, Faye is helped by Aeval - the Fairy Queen of Flora, Faye's mother-in-law - who manages to send a diary and helps Faye find way out. Escaping from the prison rooms, Faye explores the Ancients' Place, the fairy's birthplace, where they used to live for a long time ago. She also has to start facing many obstacles arranged by Lilith as she wants to prevent Faye directly from ruining her almost perfect plans.
Looking at the nearest crystal ball, Aeval informs Faye that Lyra is no longer sleeping in her bed, and it is assumed that Lilith has taken her hostage. Aeval also tells Faye to hurry, as Fidget's hope of being rescued is fading, and he may succumb to marrying Lilith. Faye needs to meet and ask for help of an old Aeval's friend names Merrow, an inventor who lives in the Mortal Realm.
Arriving at Merrow's cottage, Faye actually finds him as a human-talking plant at his secret lab. Merrow agrees to take Faye to the Tower of Dreams where, according to him, Fidget and Lyra are being kept hostage by Lilith.
Beside the Tower has a strange tree but Merrow declares that 'it's not important', Faye skips it and enters the enormous tower, thing that no mortal have done before. She enters without Merrow's help as he can't enter. Reaching the sixth and top floor, Faye founds a bed there, reminding her much of the bedroom in home. Bearing enough nightmares since husband was abducted, Faye just wants to have a nap. But as soon as she touches the bed, Aeval tells Faye that Merrow is a traitor and she must escape from the tower.
Faye jumps out of the tower window and is caught by Aeval's vines. Aeval then leads Faye to the Eternal Tree, that tree she skipped before, where Fidget and Lyra are thought to be being held underneath. Faye enters the tree and finds a sleeping Fidget and Lyra's favourite teddy bear. Aeval tells Faye to find a root potion from the Eternal Maze that will awaken Fidget. After Faye emerges from the Eternal Maze with the potion, the teddy bear vanishes. Faye gives the potion to Fidget, and they are finally reunited, but they must now find their missing daughter.
Faye is living in a tree house as Brenna, having lost all her memories of the previous adventures. Images of a strange man, a little girl and an evil woman often appear in dreams and frustrate Brenna as well.
One day, waking up from a dream like this, Brenna suddenly finds a crystal ball, in which a man - just like in her dreams - appears to urge her to find a girl named Lyra. Bewildered and confused, Brenna still listens to the strange man's tips as she says she can trust him. Brenna is led to a strange house owned by a herbalist through a magical nexus gateway.
After concocting a memory recovery potion, Brenna finally remembers everything: herself Faye, her husband Fidget, her missing daughter Lyra, and her rival Lilith, the Fairy Queen of Dreams. Faye quickly goes on her way to rescue her daughter, following clues left to her by an unknown. Now she knows that Lilith is hiding in her retreat beneath the sea. As Faye feels closer to Lyra, she knows that she must continue on.
After going under the sea, traveling through many strange rooms and two labyrinths, Faye arrives at Lilith's retreat and meets her.
Faye demands to know where Lyra is. Lilith calmly tells Faye that the Dream Librarian has abducted Lyra, believing her to be the Chosen Child of prophecy. This prophecy states that a half-fairy, half-mortal child will replace the missing Fairy Lord. Lilith reveals that she has been the one guiding Faye all along and that she refuses to accept Lyra as her Fairy Lord.
Suddenly, strangely, Lilith offers to help Faye bring Lyra back. Aware that Lilith has her own 'selfish interests at heart,' Faye still accepts her help. Faye's family is finally reunited. A new life has already opened for them. Faye says these fairy adventures will haunt her dreams forever.
One thing she didn't know is that Lilith was pregnant. And no one knows exactly what Lilith is up to. Dream Chronicles: The Book of Air , Dream Chronicles: The Book of Water and Dream Chronicles: The Book of Fire belong to the second trilogy of the series named Lyra's Destiny , telling the story of a mortal young girl named Lyra, who embarks on many unforeseen quests, just like her mother Faye used to do, to reveal and to accept her unique destiny: Become the new Fairy Lord.
The day before her 18th birthday, Lyra, Faye and Fidget's daughter, a half-mortal, half-fairy girl, has a strange dream. All her friends and family are present and her grandfather Tangle says he has an amazing gift.
But then Lyra hears a whisper and everyone disappears. Lyra stays alone in her beloved town of Wish, trapped in a parallel dimension which is very similar to her own. Guided by the messages left by Tangle and using her father's airship, Lyra tries to find the Clockmaker, the only person who can help Lyra get back home and reunite with her family and friends.
She finally finds the Clockmaker in his hideout, and thankfully he agrees to help her. On arriving in the Wind Music Island, Lyra is notified that the music eons in this island was once created by fairies who used to live there. Lyra finds her grandfather's notified note confusing but she gradually believes what is happening with her is touched by fairies' hands: the magical chalkboard, the hidden airship, the strange whisper After finding all 3 keys, Lyra backs to the Clockmaker's house to finish her mission there and can finally head back to her original dimension with so much questions that are yet to be answered.
But instead of welcoming Lyra with sunshine, the Village of Wish becomes dark and full of thunders. Lyra wonders what will be waiting her next. When Lyra arrives at the Village of Wish, the huge storm makes her airship crash at the Wish Town gate. Lyra finds a note which tells that Lilith has cast a storm spell over the entire Village, and everyone left except for Fidget, who is very ill.
Lyra arrives home to see that the Founder of Wish statue has changed to a woman figure and Fidget is in deep sleep, ill. She finds a note of Faye's handwriting telling that Lilith went there looking for a book called the Book of Water. Lilith found the truth out and cast the spell that changed Fidget's life into a terrible storm.
Fairies can't kill but Lilith's son, Kenrick is a half-fairy, like Lyra, destroyed Tangle. Lyra goes to the herbalist, to make a potion to save Fidget and returns to Wish. But the potion makes Fidget's illness get worse. Now the only chance to save him is to break Lilith's spell. Lyra goes to the Barge City and finds the Book of Water, which tells that the only way to break the spell is to find the seven magic figurines and put them in the seven caves of the Crater of Time. Then, she must collect seven magic symbols and place them on the center of the Power of Spell.
But the three of the figurines have been destroyed during a human Great War, and Lyra discovers that other four figurines have been taken by Faye. Lyra goes to find the four figurines in different places; the Barge City, the Obelisk and the Merrow House.
The Clockmaker tells Lyra that the final figurine is in the Herbalist backyard in exchange of the last page of the Book of Fire. Lyra finds all of them, takes the seven magic symbols and places them at Lilith's statue at Wish.
With the storm gone, Fidget recovers but Faye doesn't came back. The first four people listed below are the main characters, the rest are recurring characters. In the Dream Chronicles series, characters normally appear in cut-scenes, but there are some exceptions: Fidget appears in person in the last scene of both Dream Chronicles and Dream Chronicles 2 , and Lilith appears in the 24th scene of The Chosen Child.
KatGames design a mystical world of realistic fantasy where mortal and fairy realms collide for the Dream Chronicles series, which no casual game developer has done before. In every game, players have to travel back-and-forth between 2 realms and gradually discover the history of each location.
The early games in the series follow the adventures of Faye as she tries to rescue her daughter Lyra. Beginning with the fourth game, The Book of Air , Lyra becomes the protagonist in a new series of adventures that charts a new direction for the franchise, although the essential style of puzzles primarily hidden object games and gameplay remain consistent.
There are many notable locations in the series: [5]. Clicking items place them in your inventory at the bottom of the screen. Once there, players can use them on other objects and combine them to solve the various conundrums encountered. However, unlike most hard-core adventures, players never lug around any unnecessary inventory items here. All the items players collect can be used only within the location players found them in, but not in future puzzles. Solve the poser at hand and players unlock the door to the next location.
Objects will stay in inventory until players need to use them. All objects that players are able to pick up will serve a purpose, whether they are used in that scene or not. A lot of times in this game the pieces players pick up may only be used as they get to the next scene.
Some items may not become visible in a scene right away, players must perform other tasks first before they become visible. Most involve searching for and making use of hidden objects, while others are logic puzzles. The players are required to do is collect a lot of items from the scenes or areas and put them back where they belonged. Players are given hints as to how to proceed, and some brief instructions, but they need to work out what is actually required themselves.
The game is separated into many segments and there is a cut-scene between these ones. Only a few characters appears directly in these. These are Dream Pieces, gems that make up the unique Dream Jewels collection. Each Dream Chronicles game has its own different Dream Jewels collection with different names, shapes and usages.
Completion of Dream Jewels is necessary to complete each game in the series. In the original Dream Chronicles , 8 Dream Jewels give a lot of detailed information about fairies and their roles in Dream Realm. Overall, finding and completing Dream Jewels also adds to the player's score at the end of the game. Though often being credited for borrowing Myst concepts but, in fact, Dream Chronicles is one of the earliest casual game series which has adventure elements combining with hidden object proportions.
In Dream Chronicles 2 , in order to solve puzzles, players can go back-and-forth among relative scenes in a separate area. While in The Chosen Child , players can travel to any of 7 areas in game by using nexus gateway. And in The Book of Air , players totally control their traveling by using Fidget's airship to explore the Dream Realm.
At the end of each game, player earns a high score, mostly based on how quick players can solve the puzzles and how fast they finish the game but in each installment has its different extra count. In the original Dream Chronicles , players only need to find and complete the Dream Jewels collection to earn high score, along with solving puzzles quickly.
In Dream Chronicles 2 , they have to solve Dream Jewels' secrets to do this. And in The Chosen Child , they have to find extra gold nuggets. The series is mainly designed and developed by KatGames and released first by their direct publisher PlayFirst.
I am rather surprised that one of the reviewers couldn't figure out how to use this gadget. For those of you who might have a similar difficulty, here is how.
Just take it out of the Tools tab, and hover it across the scene. That's it! The Item Finder will do the rest. It actually works like a metal-detector.
As soon as you pass it over an object you haven't found yet, its meter will hit the top and it will sound the loudest. But you don't even have to figure out where that happened! Because, even if you have moved past the object, the Item Finder's meter will remain the highest, and the sound will keep getting louder until the object automatically appears in full view and then disappears.
The object is then also grayed out from your list. Pretty cool, eh? They are just there for some additional fun. If you click on the down-arrow right of the word "Geocache" in the upper-right of the HOP, you will be presented with a riddle. That would be your clue as to what you are seeking. Figuring out the riddle helps you look for the geocache item, of course; but you don't have to solve the riddle to get the item. So, if you like riddles and would rather find the geocache on your own, be sure to check out the riddle before you do anything else at a location.
But you can return to the first or ANY location simply by clicking on it; OR, if the game has returned you to the Museum, then by clicking on the previous or ANY block of locations and then on the location you would like to revisit.
When you thus return to a location, you will get a message, essentially telling you that another HOP has been provided for your additional pleasure. This message will also advise you that you don't have to finish this HOP and can just return to the main game. That is why I have called them bonus HOPs. You can play them, if you like; or move on, if you don't. In short, this is quite a fun game, a real delight especially for the HOP-lovers; and I hope you will enjoy it as much as I did.
Rated 5 out of 5 by bep1 from Felt like a real adventurer! Now it is true that a lot of items are hard to find in this game, but they give you an item finder that helps immensely instead of a hint system, although there are a few hints in your journal. I only got stumped a few times, but there is an excellent walkthrough at the site.
But I just loved playing this game. You have to find treasures and you get a little brush to brush dust away, and a hammer to break items like clay jars, so you can find things, and a lighter to burn some things. You even get a shovel to dig up treasure. It was just a lot of fun and I give it my recommendation!
Rated 5 out of 5 by mcgillican from Museum adventure continues A nice little sequel to the Escape the Museum games. This time, no earthquake to start things off. It is an adventure to find various valuables from history to ADD to the museum. The hidden objects can be very difficult to see - but that IS the point, right? And, you have an option to return to see if you can find even more items once a scene is cleared. The music is a little annoying, so I podded that way down.
The voice over is good and the story is interesting IMO. The graphics are not as sharp as could be, but still, not that bad, either. Overall, I like the game a lot. No going back and forth to find a single item.
The full version of Adventure Chronicles features:. See how Susan's story began when you play Escape the Museum. Use the mouse to explore each area, locate and manipulate hidden items, and interact with your surroundings. Find and click each item on your list to collect it.
You'll enjoy unlimited play on all download games, no ad interruptions on all online games and brand new games each week. Shockwave has a large selection of fun online and download dress up games. What are you waiting for? Game on! Part of the Addicting Games network.
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