Microsoft urban assault full version download




















David Little's Ownd. Microsoft urban assault digital download full version. Save the world, of course. In Urban Assault, you defend what's left of the planet--one map sector at a time. You must manage your base and resources, but, as in Battlezone , you can also jump into first-person action and fight in 15 vehicles. Unlike Battlezone, however, you're linked to all the vehicles in your army and can jump to any vehicle at any time which can get confusing.

Everything is controlled either via a translucent map or by clicking on the 3D units themselves. Because things can quickly become hectic, you must juggle all your duties correctly--managing energy, defending the base, sending backup--or you'll find yourself losing in a jiffy. A keyboard-and-mouse combo works well for the control; sim fanatics can hook up a joystick, but the simple vehicle controls don't demand it.

The 3Dfx graphics of the bleak landscapes could be smoother, but the post-apocalyptic soundtrack by X-Files composer Mark Snow feels very appropriate. Urban Assault presents an interesting combination of strategy, action, and sim, and although it's less intriguing than its spiritual partner Bat-tlezone, fans of futuristic warfare may still want to enlist. Each race has more than fifteen units capable of waging war in the air and on the ground.

The differences between these units and the races in general is astonishing. Although the human factions look similar in some aspects, for the most part the units are distinct in look, feel, and capabilities.

You can choose to fight the war from multiple perspectives and with a wide range of strategies. As the Host Station commander you have the ability to take command of any vehicle that is part of the Resistance. Making the war personal is not only a lot of fun, but necessary as each unit in the squad you join is given an armor and weapons boost, and the unit you occupy is doubly fortified.

The scope of the war is both a strength of this game and a weakness. On the one hand no other game I have played does as good a job at making me feel part of a huge war, with what seems like thousands of units locked in the trenches ready for battle. Taking a tank into enemy territory and seeing a squad of 25 attack choppers coming over the ridge at you is quite cool.

In contrast, Battlezone 's world is smaller and each unit is more vital; loosing one tank can mean the difference between success and failure. This is not the case here. Although each unit is important, more effort and attention is payed to winning an entire war, not just the battle. The problem with having such as large scale war is how one person manages it. In the beginning missions this isn't that much of a problem; units are fewer and battles are sparse.

Later on, as the battles take on a more epic feel, managing, building, harvesting, and fighting the war become more of a chore than a challenge. Luckily Urban Assault has a few gameplay options that can alleviate some of the micromanagement burden, such as individual unit aggression settings. I also found control of the units to be somewhat cumbersome. As I play the game more this becomes less and less of a problem, but I fear many players will initially find navigating units, especially air units, troublesome.

The enemy AI is fairly good, and varies in style depending on what race you're fighting. Some races are aggressive to a fault, while others use tracking devices and scouts to determine their actions. The main problem with the AI are those units on the player's payroll.

The units you command aren't the brightest pupils in the classroom, and oftentimes have trouble doing simple things, like pathfinding. The difficulty in the game is on par with its siblings Uprising and Battlezone , which I consider both difficult games. This is not to say the game is too difficult; it is not, but no dynamic campaign means you'll be doing some replay. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs.

Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Microsoft Urban Assault Win98 - Back. Microsoft Urban Assault Win98 - Insert 1. You guide a battle with omniscience like a classic real-time strategy game. You can create new units and send them into battle, taking over land and occupying and defending key sectors as needed.

So it plays like a real-time strategy game, except that at any time you can jump into any one of the vehicles you have created and fight first-person in the battles. When you fight in the vehicles, it increases your group's fighting ability, so it's not just fun, it's helpful. Inevitably, this type of game will be compared to Battlezone because of its mix of first-person shooting and real-time strategy.

However, this game is different enough from Battlezone that it ought to be judged on its own merits and shortcomings. For example, Battlezone places more emphasis on first-person combat than strategy, while Urban Assault really is a strategy game with the ability to fight first-person.

The speed and number of units in the fray can be quite dizzying. While all this sounds really good, there are two glaring elements of this game that keeps it from being really enjoyable for me.

First, the controls are terrible. I cannot begin to explain how frustrating it is to play this game first-person. The problem is that the controls are sluggish; nay, downright delayed and slow.

I tell my tank to go forward and it starts up after several seconds. I see myself heading for a wall and I apply the brakes -- do I stop?

I see an enemy base floating in the air in the distance. I raise my turret and try to slow down to keep my distance. Instead I end up parking directly under the structure and getting my butt shot full of holes. Now some people may argue that this adds a sense of realism to the game. I am, after all, controlling them remotely through my mind. To me it seems more like a way to make the game more difficult.



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