Rage quit game online




















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NetherRealm doesn't take rage quitting to the extremes of Capcom, but they do recognize that it's a problem. Instead of banning you or taking away your points, they decided to go with a much more subtle approach.

Most people that play fighting games online value their ratings. When their name shows up, they at least want a good win to loss ratio so that people don't think they're a scrub. Mortal Kombat X uses this desire to fuel their rage quit penalty.

If at any time during a match you decide to leave, then your head immediately explodes and the win is given to your opponent. As you can imagine, your loss numbers will increase while everyone else gets a win. And there's nothing more painful in a fighting game than handing the match to your opponent. For Honor is one of the more recent brawler games. You take the role of a historical soldier and you fight other types of warriors in a match to the death.

As you can imagine, this can lead to some very one-sided fights where the person getting the short end of the stick will want to do nothing but leave the match. While it didn't have a rage quit penalty at first, For Honor now implements a somewhat fair system to prevent it from happening.

If someone tries to quit an online match, they will receive a warning that they will be banned from matchmaking for 10 minutes. If they go through with it, then they get the ban. If they're the leader of a group, then everyone in that group is subject to the ban a little unfair, if you ask me. However, to prevent people with bad connections getting banned, there is second grace period at the start of each match.

Nintendo has more recently been constructing games that lend themselves better to online play, and their upcoming title at the time of writing this piece is Splatoon 2 for the Switch.

Being a direct sequel to the Wii U game, Splatoon 2 will build upon the online formula of its predecessor. However, this means that Nintendo will be putting a rage quit penalty in place, something that wasn't present in the original game.

If you leave or disconnect, you will receive an expertly-worded message about how that was suspicious activity.

If you leave again, then you will be banned from the online play for the game as the message tells you. No details have yet been given as to how long the ban lasts or if it will increase as you continue rage quitting. I'd go out on a limb and say it would be better to avoid disconnecting, though. Unfortunately, if someone leaves, the other team is instantly given an advantage Because of this, the team in charge of Smite has some pretty hefty deserter penalties in place to ensure that it doesn't occur frequently.

If you leave during a game and it finishes without you returning you can return if you disconnect , then you are instantly hit with a minute deserter penalty. If you drop out when people are selecting gods or readying for the match, then you get hit with a 2-minute penalty on the spot. Smite is a serious game that necessitates everyone on the team be working together.

If one person leaves, all balance goes out the window. As you can imagine, the game thrives on the online community, where people know how to capitalize on their specific characters and earning more wins for themselves. As such, there is a rage quit penalty in place, although it's not as bad as you might think. However, before you start losing your mind, understand that it's easy to make that money back, and they're only used for buying outfits for your trainer. It's not like they hold massive significance anyway.

With a massive game like Overwatch , there's no doubt that people will be leaving matches for various reasons. As such, Blizzard felt that it was important to put a rage quit system in place to prevent this. However, it's not quite as simple as banning people from the matchmaking.

As a matter of fact, it's a bit more crippling. Overwatch prides itself on progression.



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